chiefexe: (Default)
chief swanson ([personal profile] chiefexe) wrote2017-05-06 08:06 pm
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[ GAME INFORMATION ]


 

GAME INFORMATION


INTRODUCTION

You wake, gently stirred by the sound of the ocean's waves on the beach. You may be next to a friend or a total stranger, also coming to as the water slowly sloshes over your feet. Any questions are met with equal levels of puzzlement but you might want to get up before a crab grabs at your toe, or you lose a sock to the tide.

Where are you? And how in the world did you get here?

Watching you from a nice beach chair is a portly man with a thick beard, pressing tobacco into his bamboo pipe as he breathes in the ocean air, silently counting the number of arrivals. When everyone is awake, he seems satisfied and with a warm smile, he tips his straw hat.

"Aloha. Hope you're ready to play."


[community profile] tikirobo is a short-term mafia-style murdergame taking place in on an island "paradise". Characters arrive on the beach of a small island, empty aside from two robotic "chiefs". From there, they're tasked with killing each other weekly with no clear reason why other than 1) The Chief's entertainment and 2) to prove they deserve to live at all.

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THE GAME

This game will be based off the mafia party game, with a few twists to adapt it towards RP. If you're unfamiliar with the style, worry not! It's pretty easy to pick up, especially after a few days of play.

The basic premise is that characters will be killed weekly by other character within the game and a few select characters have been specifically chosen to be the killers. Through the course of the game, non-killer characters are tasked with figuring out who exactly is pushing events along and how to get themselves out of this situation before their own number is up. Some characters will be given ROLES (explained more in depth below) and those roles will either hurt or help the group overall. Trials will happen after every murder where characters will be tasked to figure out the culprit.

An important theme in Tikirobo specifically are bonds. This is introduced in the team dynamic of the game. Each character will be paired with another as a "team" and if one character dies, the other will follow soon after the trial of their partner. This means if one character dies Thursday, their partner won't die until Sunday.

This also means that the Chief will encourage characters to participate quite a lot (and the type of participation there varies). Involvement in the game and bonding between characters will be rewarded to characters (or will just help keep them from being murdered dead). Involvement does not specifically mean murder, but how skillfully and thoughtfully a character navigates their way through the course of the game, even if they do die in the end. Death, for the Chief, does not mean a player has lost -- as long as they live exceptionally well.

The game schedule for Tikirobo is as follows:

MONDAY - THURSDAY: A mingle post will be posted 12 PM EST Monday morning and will allow the characters to interact with each other and the town. Sometimes weekly events will be posted via the mod account to alert the characters to things happening within the game but mostly this post is used for strengthening ties and exploring the world.

FRIDAY: At 6 PM EST the investigation post will go up for the week where characters will discover that week's victim(s). Mod comments will be given to characters investigating and while not many clues will be provided, enough will be to give an account of the crime scene for players to mull over during the trial. Please keep in mind that trials will not always be solvable via evidence, as this is not a murder mystery game.

SATURDAY: Trials in Tikirobo will last 1 day ICly. The trial will be posted at 12 PM EST and voting will close at 9 PM EST. The characters will be given the entire day to think over facts and come to a consensus on who the culprit is. Majority vote will pick the character to be executed. After the culprit is chosen, they will be arrested and taken back to the Chief's hut for their last meal.

SUNDAY: Execution day! The execution will be posted at 2 PM EST and characters will have the entire previous night to either vote for or volunteer another character as executioner. The executioner will be given the choice of how to kill the culprit and if they refuse, they will be punished. The choice of how to kill the voted character will be ultimately left up to the executioner.

MONDAY: Then it starts all over again!

There are other role specific schedules too but those will be given to the players when they've accepted their roles during the first week of the game.

And if this is still a bit too confusing, no worries! It really does make more sense after a day or two. The most important part is to just be present and enjoy yourself.

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ROLES

Roles will be given out after applications have been accepted and set up during the first week of the game (before the first trial). While there are special IC privileges given to the characters of these roles, that should not limit what these characters or other characters without roles do within the course of the game. To put it simply: you aren't bound by your role! So, do whatever the heck feels most fun with it.

INVESTIGATIVE ROLE: These characters will be given abilities that will aid them in finding out what's going on behind the scenes in the game. They will be able to investigate one other character in the game each week, to be voted on by the players of that role. The extent of the investigation will be chosen by those players and whether this helps them or not depends on what the players do with the information given.

More information on this role will be given to the players chosen at game start.

SPECIAL ITEM ROLE: This players of this role will be given the ability to give the players (or themselves) a special item that week to help them either through the course of the week or at the trial.

More information on this role will be given to the players chosen at game start.

MAFIA: The good old killers group. Why are they doing what they're doing? Who knows, but catching and killing them is your only way off this island.

More information on this role will be given to the players chosen at game start.

EVERYONE ELSE: If you don't have a role, there's still plenty to do! Being sure in your lack of secrets gives a character plenty of reason to dig into everyone else's. If you have nothing to hide, then it's time to make sure no one else does too, right? Everyone is counting on you. Good luck!

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VOTING

During trials, characters will be expected to vote for who they think the killer is. As described in the schedule, they will have until 9 PM EST to vote. Depending on how discussion flows, extensions can be granted up till 11 PM EST. OOCly, voting works as a form of activity check. Those who do not vote will be killed off shortly after, unless they contact the moderators first.

After this vote, characters will be given another which will last from the end of the trial until the execution post the next day. This vote will determine who the executioner will be and is entirely in the hands of the characters. This will be a brief role given to a character and depending on how well they accomplish it, they might qualify for a reward later on.

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FAQ/HOW TO PLAY

How will I know when/where to vote?

Voting posts will be posted in [personal profile] chiefexe, along with all posts that aren't mingle posts or related to the trials.

What is the pacing of the game?

1 OOC Day = 1 IC Day. Monday is Monday, Tuesday is Tuesday, etc. The weekly mingle posts are for CR building and exploration and therefore don't have as much pressure to tag as the investigation/trial posts. Those will be posted Fri-Sun and everyone is expected to be there and participate during those times.

What's a team game?

Don't fret if you haven't played in one before! It's practically the same as a typical mafia game with one twist: your character will be paired up with another character as their "teammate", and if one character dies, so too does the other. Your characters will have some "team bonding" situations where they'll have to work together for their survival as well, so...good luck! As stated above, the second character will only die after the trial--so no matter when the first character dies in the week, the second will die Sunday.

Characters will be made aware of this in time, though they won't know to begin with. They will be aware of who their partner is--and so will everyone else.

(As a side note, characters will not be punished for having an inactive partner.)

How long will the game last?

2 Months max. While the Chief says the killings will continue until only 1 person is left, there are other factors in the game that will put endgame at 2 months at the most. Character action can, of course, have the game ending much earlier than that.

What if I need to drop halfway through?

Please let us know as soon as possible so we can work with you to have your character have a fitting end and still tie it into the progression of the game! We also ask you to consider this possibility before apping. Dropping mid-way does tend to cause hiccups in gameplay and if it's likely to come up for you, this game might not be a good fit!

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ACTIVITY REQUIREMENTS

With Tikirobo revolving around the idea of "bonding with others" and "participating to live" so to speak, activity is a must! ICly, the Chief will be keeping an eye on who's not participating in the game with mechanics built in to encourage them to be. OOCly, we ask that all players try and be as involved as they can since the game won't work if players aren't. If you have a role, you will be expected to be around more often than not -- not to the point it eats your social life, but for weekends and when role related events happen, it would be preferable to have everyone there!

Still, if RL happens as it's wont to do, please contact us via either the game plurk or our personal plurks so we can work with you! Especially if something comes up during the weekend when characters are expected to be around even more than during the week. As it is, if you do not vote without prior informing the mods of your absence, your character will be killed. Likewise, if you are absent often, your character will more likely than not be killed.

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RULES

01. Your character will most likely die. Part of the fun of games like these is the risk of your character being up on the chopping block so often. By joining the game, you automatically agree to that risk. Please do not argue if you are chosen as the victim one week. Worry not, the dead will still have their own roles to play as the game goes on!

02. Powers have been completely nerfed through the course of the game. All items brought from home have also been nerfed. If your character is non-human, they will be at the same strength levels as everyone else in the game to make the competition fair.

03. If you have a role, please keep it a secret! It's a lot of fun to share what your character is up to with your friends but it'll take away some of the surprise out of the game in the process. Everything will be revealed eventually so... might as well enjoy the ride!

04. As described in the activity requirements above, activity is a expected! This type of game doesn't work if players don't play. And as a result of the game's theme, inactivity/a lack of proactiveness will be taken into account ICly. If you're struggling to think of ways to get your character involved, please contact me and I'll be happy to help!

05. Please do not metagame. Not only does it spoil the style of the game, it ruins the fun for other people whose secrets you might be revealing. If you know something OOCly but your character does not ICly, please remember not to cross that line. Likewise, if you learn something about the game, either via the Graveyard or some other method, don't spoil the secrets for everyone else. This is a strict rule, and we'll be enforcing it.

06. Please be kind to your fellow players. This type of rp style does foster a sense of competitiveness but if you feel yourself getting a bit too heated over something, please take a step back or shoot us a message with any concerns you have. The mods are here to make this game as smooth and fun as possible, so communication is key!

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